Wednesday, 30 September 2015

123th day


122nd day

this is the animation i have been working on so far
what i have done today
i have tryed afew things 2 peace 2 parts of animation together
i tryed making the marine have an exaggerated trip but didnt feel it was believable
so i tryed making the marine pull out his gun as he balances himself
the part that sucked about this was that it was way to fast so i removed those keys and tryed to make it so the marine takes a step back from his trip afterwards but this also was unsuccessful
so i have decided to concentrate on the trip and keep it as that




Sunday, 27 September 2015

121st day

today i lost half of my work but restarted what i had done and have mostly compete and will be able to play blast what iv done tomorow. what i am doing is editing the walk and drag of the marines trying to add weight to the 2 carrying and the singular marine being dragged

Thursday, 24 September 2015

120th day

today i scraped my walk and restarted it to give it better life and flow i am half way through the 2nd characters walk i just have to attach it to the rest of the animation and animate the 3rd charecters being grabbed by the tentacle

Tuesday, 22 September 2015

118th and 119th day


yesterday and today i animated. the video was to large to upload here but ill send a facebook link to it here
https://www.facebook.com/jimichrist/videos/10206604222480193/?l=7285563467288199539

i have had to work with some small methods to make 3 charecters fit well together like v snapping wrists to locators parented to models and more also i have speeded up the walk part of the animation to make more room for the rest of the shots in the scene

Sunday, 20 September 2015

117th day

i think ive missed afew days on my blog because im my last day i saw the docter and was distracted

this is what i have done today i have also done quick renders for my story board and my animatic just because they take seconds to do and i like to imagine how the finishing product will look

issues i had were
the graph editer would not open i would get this in script editor
GraphEditor;
// Error: file: C:/Program Files/Autodesk/Maya2015/scripts/others/filterUI.mel line 2032: itemFilter: Object is not the correct type:  objectFilter49 //

also as you can tell in the renders the bearded charecter was unable to raise his eye lid






















Wednesday, 9 September 2015

116th day

today i injurer my wrist from acting out reference material but before hand i begun setting up a stepped animatic

Monday, 7 September 2015

115th day

after preparing for a scene and being crusified before lunch i have started setting out layout and getiing pictures for story board and animatic




using "leftovers" from other projects i have a fully modeled lit and textured back ground and props which i have put on my marines i have also got a basically rigged tentacle with out any controls 
besides that and the chest plate on the marines not being skinned i am fully ready to animate

Sunday, 6 September 2015

114th day

today i worked on making a tentacle using a texture from my part of my xenomorph egg which i made in my own time
below you will find a picture of the tentacle i made and the alien egg i made the texture is from


Thursday, 3 September 2015

113th day

today i played with some morphie rigs and had alittle trouble saving as a MA and had to save as MB any way these are the outfits iv set up for my 3 characters