i was and am a huge alien fan so i found it really fun creating a scene that reflected
on the alien series and telling the tiny story of the military squad which encountered
something horrific. when i began doing this project i had really high hopes that
were above what they should have been, though i was able to reach the standard
i was hoping for during the start i was going to be using different rigs because they
looked realistic which i realized to late were very broken. even though the rigs were broken
i was able to animate the whole scene "its ANARKEY baby" by using rotations on the rigs joints rather than on the controls. this made things difficult at times because if i remember correctly the
rig was keying everything attached to the joints and i had to do a lot of counter animation
to fix it, there were also referencing problems moving it from one computer to another. afterwards the tutors convinced me it wasn't worth all the work just for the ascetically pleasing characters considering this is meant to focus on animation. i replaced the rigs and practically did a 3d animators version of tracing when it came to repeating the movement of the last rig onto the new one.after this was done i practically had 2 of my shots started but the 3rd "whats in the closet" haven't had any work on it. i tried to imagine more of the scene while i worked on setting up the background and stuff while i thought more about it. eventually i got started on putting the animation is steps. the main difference between this animation an the others was that there was a lot of interaction with the characters surroundings and i'm only counting the boy not the monster there was the boy pushing himself up the bed, he grabs the door frame and then he hits the ground to push himself back up. this involved a lot of switching between ik and fk so that when the character was interacting you could see the connection between him and what he was interacting with and that so when he wasn't interacting his arms flowed naturally in a hierarchy shoulder downwards.
this was similure to what was going on in the "its ANARKEY baby" shot but in that shot there was a lot less interaction with the world and a lot more interaction with props which included one being crushed and thrown this meant i had to have 3 different models #1 clean can the character drinks from #2 crushed can that replaces the last can as the character crushes it(both of these are parented to the wrist) #3 the crushed can with no parent that is tossed at the wall to bounce.
"It's ANARKEY baby"was an animation that focused on what its like being an ignorant punk youth and ita kind of a joke against the next generation of punk kids who arnt doing it correctly.